// flag := x; // error if flag is typed as bool
I genuinely believe making games without a big "do everything" engine can be easier, more fun, and often less overhead. I am not making a "do everything" game and I do not need 90% of the features these engines provide. I am very particular about how my games feel and look, and how I interact with my tools. I often find the default feature implementations in large engines like Unity so lacking I end up writing my own anyway. Eventually, my projects end up being mostly my own tools and systems, and the engine becomes just a vehicle for a nice UI and some rendering...
Что думаешь? Оцени!,这一点在新收录的资料中也有详细论述
return Math.floor(Math.random() * 1000);,详情可参考新收录的资料
println(msg); // Count: 42,详情可参考新收录的资料
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